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Showing posts from February, 2021

Our Champions

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  Our champions all met briefly in the preparation hall for an upcoming contest.   Several of you were first timers, but there were some veterans made doubly known later by the crowd’s enthusiasm at your entrance.   The crowd is chanting for the entertainment soon to come.   There was one champion from every faction present except Capreton.   Their champion got dragged in later by two assistants.   Despite him looking as drunk as a dwarf trapped in a wine cellar and losing his lunch all over the prep room floor they hastily strapped on his gear and tossed him into the arena with the others.   The contest of the day was a game of points, sponsored by the Capretons.   Larger foes are worth more points.   Those with the most kill points to their name at the end wins the prize, a tavern in the middle tier of town that was repossessed for dealing in stolen goods.   William Capret, Royal Steward of the Capretons, is at the front of the roy...

The End

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  As we return for the final chapter, our intrepid adventurers are still in the crypt with the reincarnation of the evilest creature that Barovia has ever seen.   The demon from the netherworld hovers above the sarcophagus of Lord Strahd, who reposses inside with a purple magical shield protecting him from all.   This unearthly fiend blasts us all back against the wall or, in Castiel's case, through the doorway and back into the crypt.   We begin the battle and notice that we are striking and blasting it with our many abilities, but it occurs to us that we aren't really doing that much damage.   Then, out of nowhere, a pillar of light penetrates through the building and strikes our enemy.   We notice that he crumples under its radiance and that gives us hope.   We surge forward and continue to press on.   Yet, again, we feel that no matter what we do, we are not able to strike this beast down.   Then, as if on cue, another pillar of light...

A Dark Figure - CoS

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  As we finished last weeks battles, we thought that we had vanquished our foe but alas, ‘twas not so.   But I am getting ahead of myself.   As we left the Shadows behind, we enter another section of the water-logged dungeons and find a cell room.   In the cells, we come across the bones of the wizard friend that had traveled with Dorol...did I say friend?   Boy did Eravan really misread that connection and all came to light when Dorol, upon seeing the corpse, runs it through with his sword (And I thought Paladins were benevolent).   We also come across a prisoner who begs us for help.   Dante breaks him free and he joins on...cause.   Well at least we thought he would join us but soon after we leave the cell room, he is no where to be found.   Sneaky little imp! Before we continue too much farther, Castiel, thinking ahead, grants us all the ability to walk on water.   Grateful for that boon, we continue down the corridor in hopes of f...